// zhou.c 周仲英

#include <ansi.h>

inherit NPC;
inherit F_MASTER;

void create()
{
        set_name("周仲英", ({ "zhou zhongying", "zhou","zhongying" }));
        set("title", HIC "铁胆庄庄主" NOR);
        set("nickname", HIW "铁胆" NOR);
        set("long", 
"他白发飘动，精神矍铄，乃是西北武林的领袖人物铁胆周仲英。\n");
        set("gender", "男性");
        set("class", "fighter");
        set("age", 61);
        set("attitude", "friendly");
        set("shen_type", 1);
        set("per", 20);
        set("str", 30);
        set("int", 30);
        set("con", 30);
        set("dex", 30);
        
        set("max_qi", 3000);
        set("max_jing", 1000);
        set("neili", 2000);
        set("max_neili", 2000);
        set("jiali", 100);
        set("combat_exp", 1000000);
        set("score", 500000);

        set_skill("force", 140);
        set_skill("dodge", 140);
        set_skill("unarmed", 140);
        set_skill("parry", 140);
        set_skill("throwing", 140);
        set_skill("mantian-xing", 140);
        set_skill("hunyuan-yiqi", 140);
        set_skill("jingang-quan", 140);
        set_skill("shaolin-shenfa", 140);

        map_skill("dodge", "shaolin-shenfa");
        map_skill("force", "hunyuan-yiqi");
        map_skill("throwing", "mantian-xing");
        map_skill("parry", "jingang-quan");
        map_skill("unarmed", "jingang-quan");

        set("env/wimpy", 20);
        create_family("少林派", 51, "俗家弟子");
         setup();
        carry_object("/clone/misc/cloth")->wear();
        carry_object(__DIR__"obj/tiedan")->wield();
}
